#pragma once
#include "GameSceneState.h"
#include "BackgroundImage.h"
#include "AudioOut.h"

class GameSceneHelp : public GameSceneState
{
public:
	~GameSceneHelp();
	static GameSceneState* Instance();
	void Init();
	void Draw();
	DWORD Update(const KeyInput* input);
	void Reset();
private:
	GameSceneHelp();
	static GameSceneHelp* _p_this;

	DWORD TickCount;
	DWORD NowState;
	DWORD sceneChange;
	DWORD changeCount;
	
	LPDIRECT3DTEXTURE9 HelpTex;
	
	BackgroundImage* HelpImage;
	
	AudioOut* audio;
};
